
Jim worked for Nintendo of America from 1989 to 2006. He was an Associate Producer for Ocarina of Time, and as a graphic designer he played a pivotal role in helping to define Nintendo’s brand during the GameCube era. He designed iconic logos and packaging for games like The Wind Waker, Twilight Princess, Metroid Prime, and Animal Crossing.
My friend Lyndon Willoughby, who runs the Sacred Realms Podcast and happens to be a graphic designer in the game industry, joined me. We had the chance to sit down and chat with Jim about his time at Nintendo. Enjoy!
- Max Nichols, from https://www.hyruleinterviews.com/?source=copy_link September 23rd, 2026
Max Nichols:
Hey, Jim, it's great to have you here. We're very interested in talking to you because of your history working as an associate producer on a couple Zelda games, and a few other titles during that time period. Do you want to introduce yourself and give us a quick rundown of just some of the bullet points of your career at Nintendo?
Jim Wornell:
Hi, guys. It's great to be here. I was thinking about this the other day, trying to remember everything that I've worked on during my tenure at Nintendo.
I was there from 1989 to 2006. As an associate producer (AP), the first title I ever worked on was Kirby's Dream Course for the Super NES. I worked on, let's see, Star Fox 64, 1080 Snowboarding, Pilotwings 64, Legend of Zelda: Ocarina of Time, obviously.
What else? What else? What else?
Bomberman Hero, Mole Mania, Game & Watch Gallery 4, Super Mario RPG, a wide array of games. And then transferring into design, I did logos for The Wind Waker, Four Swords Adventures. Gosh, what else? Metroid Prime, Animal Crossing, Mario & Luigi: Superstar Saga, Mario Superstar Baseball. A lot of other games for sure.
Lyndon Willoughby: